Wednesday, 22 July 2009

Get Help in our New StreamHub Comet Google Group

We've launched a new Google Group as a place where StreamHub users can seek help, get support, and ask any questions about StreamHub or Comet in general.

The StreamHub Team will be monitoring the group to answer any questions you may have. Visit us using the link below:


Tuesday, 21 July 2009

Tutorial: Building a Comet Chat Application with StreamHub

Newly updated for version 2.0.2. Download 2.0.2 here.

Introduction

This tutorial will guide you through how to create a simple Comet chat application using the StreamHub Comet server. StreamHub is a lightweight Comet server used for streaming real-time data to web browsers and other clients. This tutorial assumes you know what Comet is and have some basic JavaScript and Java knowledge but it doesn't get too deep so don't worry. At the end of the tutorial we will have created a simple cross-browser chat application.

Step 1 - Download the Free Community Edition

First of all we need to download the StreamHub SDK from the website. Go to the StreamHub download page and grab yourself a copy of the Community Edition. At time of writing the latest version was 2.0.1 but any version should work. There isn't any real difference between the .ZIP version and the .TAR.GZ version - so grab which ever one you prefer. After downloading, extract the archive somewhere you can store it permanently. I put mine in C:\streamhub. Don't worry at this point if you're using Linux or Mac - the StreamHub server is completely cross platform.

Step 2 - Creating the chat page

We'll need a webpage to host the chat application so let's create that first. Create a new folder in your StreamHub directory called Chat, so now you'll have something like C:\streamhub\Chat. Create a new file in the Chat directory called index.html. This will be our Comet chat page. Edit that file, adding the following:
<html>
<head>
<title>Comet Chat with StreamHub</title>
</head>
<body>
<input type="text" id="chatText" onkeypress="checkForEnter(event)">
<input type="button" value="Chat" onclick="chat()">

<div id="chatMessages"></div>
<script>

function chat() {
// ...
}

function checkForEnter(e){
var e = e || event;
var key = e.keyCode || e.charCode;

if(key == 13){
chat();
}

return true;
}
</script>
</body>
</html>
All we've done is to create a very simple page with a textbox and a button labelled 'Chat'. We've added an onclick handler and an onkeypress handler. Don't worry too much about the checkForEnter() function, this just handles the user pressing enter in the textbox so the user can chat by pressing enter or clicking 'Chat'. The chatMessages div will hold any chat messages that we receive. We'll need to include the StreamHub JavaScript API, so lets do that now. The JavaScript API comes as a single mini-fied file called streamhub-min.js. Its in the archive we extracted in step 1, mine was in the directory C:\streamhub\streamhub-java-adapter-sdk-1.0\examples\lib\js. Copy this file and paste it in the Chat directory. We'll include it in the head of our chat page, so it should now look like:
<html>
<head>
<title>Comet Chat with StreamHub</title>
<script src="streamhub-min.js"></script>
</head>
<body>
<input type="text" id="chatText" onkeypress="checkForEnter(event)">
<input type="button" value="Chat" onclick="chat()">

<div id="chatMessages"></div>
<script>

function chat() {
// ...
}

function checkForEnter(e){
var e = e || event;
var key = e.keyCode || e.charCode;

if(key == 13){
chat();
}

return true;
}
</script>
</body>
</html>

Step 3 - Creating a Java Chat Adapter

Now we have a basic webpage setup we'll need to write some code in the backend to handle the receiving of messages and sending of messages to all connected chat clients. We'll create a Chat Java class to do this.

Create a new file in the chat directory called Chat.java, and add the following code to it:
import java.io.File;
import com.streamhub.api.PushServer;
import com.streamhub.nio.NIOServer;
import com.streamhub.api.Client;
import com.streamhub.api.PublishListener;
import com.streamhub.api.JsonPayload;
import com.streamhub.api.Payload;

public class Chat implements PublishListener {
private PushServer server;

public static void main(String[] args) throws Exception {
new Chat();
}

public Chat() throws Exception {
server = new NIOServer(7878);
server.addStaticContent(new File("."));
server.start();
server.getSubscriptionManager().addPublishListener(this);
System.out.println("Comet server started at http://localhost:7878/.");
System.out.println("Press any key to stop...");
System.in.read();
server.stop();
}

public void onMessageReceived(Client client, String topic, Payload payload) {
Payload chatMessage = new JsonPayload(topic);
chatMessage.addField("client", "Client-" + client.getUid());
chatMessage.addField("message", payload.getFields().get("message"));
server.publish(topic, chatMessage);
}
}
In the Chat class we've created a new Comet server and started it on port 7878:
server = new NIOServer(7878);
server.start();
We've then added our Chat class as a PublishListener:
server.getSubscriptionManager().addPublishListener(this);
This means that every time a client publishes something to the server we will get notified by a call to the onMessageReceived method. Later, in our chat webpage, we will publish every chat message to the server. So each chat message will come through to the onMessageReceived method. In this method we simply publish the chat message to every single user subscribed to the chat:
public void onMessageReceived(Client client, String topic, Payload payload) {
Payload chatMessage = new JsonPayload(topic);
chatMessage.addField("client", "Client-" + client.getUid());
chatMessage.addField("message", payload.getFields().get("message"));
server.publish(topic, chatMessage);
}
The client is an object representing the user who sent the chat message. The topic is the name of the topic they published on (we'll see later this is just "chat"). The payload is the JSON message that was published by the user. We will put each chat message in the field "message". We add two fields to the chatMessage payload: "client" which shows which user sent the chat message and "message" which shows the actual chat message. A UID is a unique identifier for each client, it gives each user a name, so we can see who said what. In a richer chat application would would probably add a way of having users choose there own name, but this will do for our simple example.

Step 4 - Connecting to the Server and Publishing Chat Messages

Now we have a Chat adapter, we need to add the code to our chat webpage to connect to the server and send the chat messages.

The code to connect looks like this:
var hub = new StreamHub();
hub.connect("http://localhost:7878/");
Now we are connected, we can subscribe to chat updates. We do this by passing a topic and a function which will be called every time a new chat message is received:
hub.subscribe("chat", chatUpdated);
We, define the chatUpdated() function elsewhere. Every data updated callback will receive two arguments: sTopic, the topic on which the update occurred and oData, a JSON object containing the fields which were updated. In the chatUpdated() function we extract the client who sent the chat message and the message itself and append it to the chatMessages div:
function chatUpdated(topic, data) {
var div = document.createElement("DIV");
div.innerHTML = data.client + ": " + data.message;
document.getElementById('chatMessages').appendChild(div);
}
Our chat webpage should now look like this:
<html>
<head>
<title>Comet Chat with StreamHub</title>
<script src="streamhub-min.js"></script>
</head>
<body>
<input type="text" id="chatText" onkeypress="checkForEnter(event)">
<input type="button" value="Chat" onclick="chat()">

<div id="chatMessages"></div>
<script>

function chatUpdated(topic, data) {
var div = document.createElement("DIV");
div.innerHTML = data.client + ": " + data.message;
document.getElementById('chatMessages').appendChild(div);
}

function chat() {
// ...
}

function checkForEnter(e){
var e = e || event;
var key = e.keyCode || e.charCode;

if(key == 13){
chat();
}

return true;
}

var hub = new StreamHub();
hub.connect("http://localhost:7878/");
hub.subscribe("chat", chatUpdated);
</script>
</body>
</html>
As you can see, we still haven't filled in what happens when the user clicks "Chat". In the chat() function we will need to send the users chat message to the server so it can be forwarded to every user subscirbed to the chat. We do this by using the publish method. The first argument to publish is the topic we want to publish on. The second argument is a string of arbitrary JSON. Whatever we pass to the publish method will be passed through to the onMessageReceived function in our Chat Java class. So we get the chat message out of the textbox and create a JSON object containing one field, the message:
function chat() {
var message = document.getElementById('chatText').value;
var json = "{'message':'" + escapeQuotes(message) + "'}";
hub.publish("chat", json);
}
Notice we call an escapeQuotes() method on the input from the textbox before we add it to the JSON. We do this because if the user happened to type a single quote it would mess up our JSON since each field is delimited by a single quote. Don't worry too much about the innards of the escapeQuotes() method - it just takes care of escaping any single quotes that would mess up the JSON. Now we're almost ready to try it out - the entire chat webpage should now look like this:
<html>
<head>
<title>Comet Chat with StreamHub</title>
<script src="streamhub-min.js"></script>
</head>
<body>
<input type="text" id="chatText" onkeypress="checkForEnter(event)">
<input type="button" value="Chat" onclick="chat()">

<div id="chatMessages"></div>
<script>

function chatUpdated(topic, data) {
var div = document.createElement("DIV");
div.innerHTML = data.client + ": " + data.message;
document.getElementById('chatMessages').appendChild(div);
}

function chat() {
var message = document.getElementById('chatText').value;
var json = "{'message':'" + escapeQuotes(message) + "'}";
hub.publish("chat", json);
}

function escapeQuotes(sString) {
return sString.replace(/(\')/gi, "\\$1").replace(/(\\\\\')/gi, "\\'");
}

function checkForEnter(e){
var e = e || event;
var key = e.keyCode || e.charCode;

if(key == 13){
chat();
}

return true;
}

var hub = new StreamHub();
hub.connect("http://localhost:7878/");
hub.subscribe("chat", chatUpdated);
</script>
</body>
</html>

Step 5 - Compiling the Chat Adapter and Starting Up

In this final step, we will compile the Chat class we created in Step 3, start it up and try out the chat application. Before we compile and start we need to copy over a few files.

We'll need a license, we can use the Free Community Edition license which comes in the archive we downloaded in Step 1. Copy the license.txt file over to the Chat directory. Mine was at C:\streamhub\streamhub-java-adapter-sdk-1.0\license.txt.

We'll also need a few JARs to compile and run. All the JARs come in the archive we extracted in Step 1. Mine were in the folder C:\streamhub\streamhub-java-adapter-sdk-1.0\examples\lib\jar. Copy the following JARs over to the Chat directory:
  • streamhub-VERSION.jar (e.g. streamhub-2.0.2.jar)
  • log4j-1.2.14.jar
  • json-20080701.jar
Lastly, so we can see some logging, copy over the whole conf folder from the archive to the Chat directory. Mine was found here: C:\streamhub\streamhub-java-adapter-sdk-1.0\conf.

Now, to compile, open a Command Prompt in the Chat directory and issue the following command:
javac -cp streamhub-2.0.2.jar Chat.java
To run, issue the following command:
java -cp json-20080701.jar;log4j-1.2.14.jar;streamhub-2.0.2.jar;. Chat
If you are using Unix (or Mac), classpath items are separated with ':' instead of ';', so you will need to run the following command instead of the above:
java -cp json-20080701.jar:log4j-1.2.14.jar:streamhub-2.0.2.jar:. Chat
That's it, navigate to http://localhost:7878/, type some text and chat away! Open up a couple of browser windows and see the Comet chat messages displayed in both windows.

That's the tutorial finished. The source code is available to download here: CometChat-2.0.2.zip. A good next step is to explore the examples that come with the Community Edition. We hope you found this useful - if you have any problems or suggestions for other guides and tutorials please comment.

Tuesday, 14 July 2009

Getting Started with StreamHub and Comet

This article has now been superseded by the similar: Getting Started with Reverse Ajax and Comet.

This article refers to version 2.0.2. Download 2.0.2 here.

Introduction

This is a quick getting started guide for StreamHub. StreamHub is a lightweight Comet server used for streaming real-time data to web browsers and other clients. In this article I'll take you through how to create a simple 'Hello World' Comet application using the StreamHub Java SDK for Streaming and the AJAX Client API. By the end of the guide we'll have a cross-browser webpage that will be receiving real-time data pushed from the server. This guide assumes you know what Comet is and have some basic JavaScript and Java knowledge but it doesn't get too deep so don't worry.

Step 1 - Download the Free Community Edition

First of all we need to download the StreamHub SDK from the website. Go to the StreamHub download page and grab yourself a copy of the Community Edition. At time of writing the latest version was 2.0 but any version should work. There isn't any real difference between the .ZIP version and the .TAR.GZ version - so grab which ever one you prefer. After downloading, extract the archive somewhere you can store it permanently. I put mine in C:\streamhub. Don't worry at this point if you're using Linux or Mac - the StreamHub server is completely cross platform.

Step 2 - Creating the 'Hello World' web page

Let's create a simple web page to host our Comet application. Create a new folder in your StreamHub directory called HelloWorld, so now you'll have something like C:\streamhub\HelloWorld. Create a new file in the HelloWorld directory called index.html. This will be our Comet web page. Edit that file, adding the following:
<html>
<head>
<title>Hello World Comet Application</title>
</head>
<body>
<h1>Hello World Comet Application</h1>
<input type="button" value="Start streaming" onclick="startStreaming()">
<div id="streamingData"></div>
<script>
function startStreaming() {
// empty for now
}
</script>
</body>
</html>
That's it - all we've done so far is create a very basic HTML page with a single button that when clicked triggers an empty JavaScript function. We'll need to add the StreamHub JavaScript API in order to connect to the server, so lets grab that from the Community Edition we downloaded earlier and include it in our script. The JavaScript API comes as a single mini-fied file called streamhub-min.js. Its in the archive we extracted in step 1, mine was in the directory C:\streamhub\streamhub-java-adapter-sdk-1.0\examples\lib\js.

Copy this file and paste it in the HelloWorld folder. Now we just need to include it in our web page, the new index.html should look something like this:
<html>
<head>
<title>Hello World Comet Application</title>
<script src="streamhub-min.js" type="text/javascript"></script>
</head>
<body>
<h1>Hello World Comet Application</h1>
<input type="button" value="Start streaming" onclick="startStreaming()">
<div id="streamingData"></div>
<script>
function startStreaming() {
// empty for now
}
</script>
</body>
</html>
Step 3 - Creating a Java Adapter for Streaming

Now we've got a basic webpage we need to provide some sort of data to it before we connect to the Comet server. So in this section we'll be creating a HelloWorldStreamer Java class to stream data to our webpage.

Create a new file in the HelloWorld directory called HelloWorldStreamer.java. First we need to add the code to create and start the Comet server. Edit HelloWorldStreamer.java, adding the following:
import com.streamhub.api.PushServer;
import com.streamhub.nio.NIOServer;

public class HelloWorldStreamer {
public static void main(String[] args) throws Exception {
new HelloWorldStreamer();
}

public HelloWorldStreamer() throws Exception {
// Create a new server on port 7878
PushServer server = new NIOServer(7878);
server.start();
System.out.println("Comet server started at http://localhost:7878/.");
System.out.println("Press any key to stop...");
System.in.read();
server.stop();
}
}
This creates the Comet server and starts it. To actually stream some data to our webpage we'll need to add ourselves as a listener by changing the code to:
import com.streamhub.api.Client;
import com.streamhub.api.SubscriptionListener;
import com.streamhub.api.PushServer;
import com.streamhub.nio.NIOServer;

public class HelloWorldStreamer implements SubscriptionListener {
public static void main(String[] args) throws Exception {
new HelloWorldStreamer();
}

public HelloWorldStreamer() throws Exception {
// Create a new server on port 7878
PushServer server = new NIOServer(7878);
server.start();
server.getSubscriptionManager().addSubscriptionListener(this);
System.out.println("Comet server started at http://localhost:7878/.");
System.out.println("Press any key to stop...");
System.in.read();
server.stop();
}

public void onSubscribe(String topic, Client client) {

}

public void onUnSubscribe(String topic, Client client) {

}
}
Notice we now implement SubscriptionListener which requires us to implement the onSubscribe and onUnSubscribe methods. These methods will be called when a client, such as our HelloWorld web page, subscribes or unsubscribes to a particular topic. For now lets just send a synchronous response back to the client when they subscribe:
import com.streamhub.api.Client;
import com.streamhub.api.SubscriptionListener;
import com.streamhub.api.PushServer;
import com.streamhub.nio.NIOServer;
import com.streamhub.api.JsonPayload;

public class HelloWorldStreamer implements SubscriptionListener {
public static void main(String[] args) throws Exception {
new HelloWorldStreamer();
}

public HelloWorldStreamer() throws Exception {
// Create a new server on port 7878
PushServer server = new NIOServer(7878);
server.start();
server.getSubscriptionManager().addSubscriptionListener(this);
System.out.println("Comet server started at http://localhost:7878/.");
System.out.println("Press any key to stop...");
System.in.read();
server.stop();
}

public void onSubscribe(String topic, Client client) {
JsonPayload payload = new JsonPayload(topic);
payload.addField("Response", "Hello World!");
client.send(topic, payload);
}

public void onUnSubscribe(String topic, Client client) {

}
}
All we do here is create a new Payload (or message), add a field with a key of "Response" and value of "Hello World!", then send it to the client that subscribed. We'll see how to subscribe in the next step.

Step 4 - Connecting to the Comet Server and Subscribing to a Topic

Go back and edit the index.html file in the HelloWorld directory. We're going to add the code to connect and subscribe:
<html>
<head>
<title>Hello World Comet Application</title>
<script src="streamhub-min.js" type="text/javascript"></script>
</head>
<body>
<h1>Hello World Comet Application</h1>
<input type="button" value="Start streaming" onclick="startStreaming()">
<div id="streamingData"></div>
<script>
function topicUpdated(sTopic, oData) {
var newDiv = document.createElement("DIV");
newDiv.innerHTML = "Update for topic '" + sTopic + "' Response: '" + oData.Response + "'";
document.getElementById('streamingData').appendChild(newDiv);
}

function startStreaming() {
var hub = new StreamHub();
hub.connect("http://localhost:7878/");
hub.subscribe("HelloWorld", topicUpdated);
}
</script>
</body>
</html>

Connecting is really easy. We just create a new StreamHub object and connect to the Comet server we created in HelloWorldStreamer.java:
    var hub = new StreamHub();
hub.connect("http://localhost:7878/");
To subscribe we need to specify a topic and an update listener.
    hub.subscribe("HelloWorld", topicUpdated);
The topic will be passed to the onSubscribe method in our HelloWorldStreamer. The update listener is just a JavaScript function with the arguments sTopic, the topic that has been updated, and oData, a JSON object containing the Payload we sent in our onSubscribe method. You don't need to understand too much about JSON for this guide, just know that any field we put in the Payload in our HelloWorldStreamer, we can get that same field out of oData using the key. In our listener we get the 'Response' field put it inside a new div and append it to the streamingData div:
function topicUpdated(sTopic, oData) {
var newDiv = document.createElement("DIV");
newDiv.innerHTML = "Update for topic '" + sTopic + "' Response: '" + oData.Response + "'";
document.getElmentById('streamingData').appendChild(newDiv);
}
If you don't understand too much about JavaScript - this will just display every message we receive on our webpage inside the streamingData HTML element. Note: update listeners don't need to have a specific name, we've just opted to call this one topicUpdated. OK, now we're almost ready to try it out.

Step 5 - Compiling HelloWorldStreamer and Starting the Server

Just before we compile HelloWorldStreamer we need to make a couple of changes. Using addStaticContentDir we will make the HelloWorld folder available via the Comet server. Setting the file to "." means we're adding the current directory. Although StreamHub is capable of serving normal static content, for example HTML pages, it was primarily designed as a Comet server. For a live website I would recommend serving static content from a standard HTTP Web server such as Apache or IIS. However, for our 'Hello World' application this will do just fine.

To compile and run HelloWorldStreamer we just need to copy a few Java JAR libraries and the license file. The JARs can be found in the Community Edition downloaded in step one. You will need streamhub-2.0.jar, json-20080701.jar and log4j-1.2.14.jar. Mine were in the folder C:\streamhub\streamhub-java-adapter-sdk-1.0\examples\lib\jar. Copy the JARs to the HelloWorld directory. You will also need a license file, if you have an evaluation or development license copy this over to the HelloWorld directory, otherwise copy the Community Edition license over. I used the Community Edition license at C:\streamhub\streamhub-java-adapter-sdk-1.0\license.txt. You also might want to copy over the conf directory containing the log4j configuration. Now, open a command prompt, navigate to the HelloWorld directory and execute the following command to compile:
javac -cp streamhub-2.0.2.jar HelloWorldStreamer.java
Now start it up:
java -cp .;streamhub-2.0.2.jar;json-20080701.jar;log4j-1.2.14.jar HelloWorldStreamer
On Unix systems you'll need to replace the ';' with a ':', like so:
java -cp .:streamhub-2.0.2.jar:json-20080701.jar:log4j-1.2.14.jar HelloWorldStreamer
You should now see a message along the lines of:
Comet server started at http://localhost:7878/.
Press any key to stop...
Open a browser and go to the address http://localhost:7878/. You should now see the HelloWorld web page we created earlier. Click the "Start streaming" button. You should now see a message on the page saying:
Update for topic 'HelloWorld'. Response: 'Hello World!'
That's it - your first Comet message! However, one message is pretty boring, let's change the HelloWorldStreamer to continually stream messages in true Comet fashion.

Step 6 - Updating HelloWorldStreamer to Continuously Stream

Stop the server if it's still running and open HelloWorldStreamer.java for editing. First of all we're going to add a new ContinuousStreamer inner class which streams data until you stop the server. The final HelloWorldStreamer.java should look like this:
import java.io.File;
import com.streamhub.api.PushServer;
import com.streamhub.nio.NIOServer;
import com.streamhub.api.Client;
import com.streamhub.api.SubscriptionListener;
import com.streamhub.api.JsonPayload;

public class HelloWorldStreamer implements SubscriptionListener {
public static void main(String[] args) throws Exception {
new HelloWorldStreamer();
}

public HelloWorldStreamer() throws Exception {
PushServer server = new NIOServer(7878);
server.addStaticContent(new File("."));
server.start();
server.getSubscriptionManager().addSubscriptionListener(this);
ContinuousStreamer continuousStreamer = new ContinuousStreamer(server);
new Thread(continuousStreamer).start();
System.out.println("Comet server started at http://localhost:7878/.");
System.out.println("Press any key to stop...");
System.in.read();
continuousStreamer.stop();
server.stop();
}

public void onSubscribe(String topic, Client client) {
JsonPayload payload = new JsonPayload(topic);
payload.addField("Response", "Hello World! Initial Response");
client.send(topic, payload);

}

public void onUnSubscribe(String topic, Client client) {

}

private static class ContinuousStreamer implements Runnable {
private boolean isStopped = false;
private int updateNumber = 0;
private final PushServer server;

public ContinuousStreamer(PushServer server) {
this.server = server;
}

public void run() {
while (!isStopped) {
JsonPayload payload = new JsonPayload("HelloWorld");
payload.addField("Response", "Hello World! Response number " + updateNumber++);
server.publish("HelloWorld", payload);

try {
// Sleep for one second (1000ms)
Thread.sleep(1000);
} catch (InterruptedException e) {}
}
}

public void stop() {
isStopped = true;
}
}
}
Notice in the ContinuousUpdateStreamer we don't use client.send(), but instead we use server.publish(). Using client.send() is a way of sending something to an individual client - whatever you send using this method will go to this client and this client only. Whereas, using server.publish(topic, payload) will send that payload to every client who is subscribed to that topic. In most cases you should use server.publish() as it knows best who is subscribed and who isn't. Using client.send() to send an initial message inside onSubscribe is a common and good use. The only other time to prefer client.send() is when each client will be receiving unique data. Lets compile and run one more time. Now when you click the "Start streaming" button you should see something like the following:
Update for topic 'HelloWorld' Response: 'Hello World! Initial Response'
Update for topic 'HelloWorld' Response: 'Hello World! Response number 8'
Update for topic 'HelloWorld' Response: 'Hello World! Response number 9'
Update for topic 'HelloWorld' Response: 'Hello World! Response number 10'
...

The updates will keep streaming until you stop the server. That's the guide finished. The source code is available to download here: CometHelloWorld-2.0.2.zip. A good next step is to explore the examples that come with the Community Edition. We hope you found this useful - if you have any problems or suggestions for other guides and tutorials please comment.